A senior concept artist with over 10 years of experience in the game and animation industries.
Worked on multiple projects for mobile and console platforms, including hit titles like Disney Dreamlight Valley and Disney Magic Kingdoms.
Experienced in all stages of production: from R&D and pre-production to final polished visuals.
Comfortable working within established pipelines and strict guidelines, as well as developing visual styles from scratch.
Worked on multiple projects in the gaming industry, creating concept art for environments, props, and characters.
Provided clear and constructive feedback to junior artists and related departments, helping projects move forward smoothly.
Actively participated in playtests and brainstorming sessions for R&D projects, shaping art production to meet high KPIs and optimizing workflows for efficiency.
Skilled in both 2D and 3D techniques, using tools like Photoshop, Blender, Unreal, and Unity.
Have a Master’s degree in Visual Arts and constantly explore new techniques to grow as an artist and professional.